Temple Progress
The next step was to begin building. I picked a Norse-themed game for this and set to work…
Outside the temple, we have a view of the ocean, and although it cannot be seen in this particular image, one of the branches of Yggdrasil can be seen in the sky above.
I found a space between multiple biomes, where the snowcapped mountains meet a dark forest, with a quaint little meadow where the garden can be laid out.
Two wolf heads representing Fenrir adorn the entrance to the temple, marked with black tapestries and torches. This image also shows the mix of different types of stone and wood used.
A night shot with more progress on the walls having been made.
The view from just within shows the branch of Yggdrasil in the sky. I chose stone for the walls at this point because it’s a lot more weather-resistant. Wood will eventually wear out, especially during rain, and stone is a lot more durable in general. Considering that I also get raided by enemies every few nights, I didn’t want to spend a lot of time repairing everything.
In this shot from “inside,” facing the front, the entrance doors and a pillar holding the roof up can be seen.
Remove the supports, and yes, the roof will come crashing down. When building, the pieces will show a colour to let me know how much strain is on that particular part. When it’s red, it’s likely to collapse.
Now with my back towards the front doors, here’s a central hearth I built.
And from the “back,” a view facing the other way.
An interesting side note is that the fire produces smoke, which needs to go somewhere. So, if this area were enclosed and we had a really low roof, the room would be too smoky to see much of anything. Hence, part of why I’ve planned ahead to have such a high roof. (I’ll probably also have to ensure there are some gaps for the smoke to escape somewhere.)
Also, wood can catch fire, so that’s another thing…
Here’s one last shot of the outside with the moon above.
I know I’ve barely breached the surface of what I hope to achieve, but it took me over six hours to get to this point, and it was a surprising amount of work. I had to build as the character, so in order to reach those high parts of the building, I built temporary scaffolding and ladders and such. I had to level out the terrain beforehand, chop trees, take out the stumps, gather and organise my resources, etc. Here’s a clip of me doing some of this work, sped up 2.5 times:









